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The bundle is a collection of two essential plugins developed by François Tarlier: and ft-Normals . These plugins allow you to use specialized data passes exported from your 3D software (like Cinema 4D, Blender, or Maya) to perform complex operations in a 2D compositing environment. 🗺️ ft-UVPass
Change labels, posters, or digital displays on a rendered 3D object without re-rendering the entire 3D scene.
It reads the native point, parallel, and spot lights inside your AE comp. aescripts ftuvpass bundle v551a for after ef
If you need to optimize this workflow for a specific 3D engine like or Blender , let me know. I can provide the exact render settings required to generate compatible UV and Normal passes!
Apply to the new texture you want to map, and select your rendered UV pass layer as the target. The bundle is a collection of two essential
Apply to your normals pass layer and add a standard After Effects light to see the relighting take effect instantly. Why Use ft-UVPass Over Native Solutions?
This plugin uses a 3D World Position or Object Normals pass to create dynamic relighting setups on your pre-rendered 2D footage. It reads the native point, parallel, and spot
While After Effects has added various displacement and mapping tools over the years, the specialized algorithms in the ft-UVPass bundle offer superior edge blending and handle complex UV wrapping that standard displacement maps cannot process accurately. It acts as a true UV wrapper, respecting the original UV coordinates laid out by the 3D artist.
Optimized to utilize GPU acceleration and multi-core processing in newer After Effects versions.
Advanced edge handling to prevent the harsh aliasing lines often associated with UV remapping. How to Use the Bundle in Your Workflow 1. Exporting from 3D