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Eng Electric Shock Academy Rj01227169 Top !free! -

Eng Electric Shock Academy Rj01227169 Top !free! -

: RJ01227169 (This is the unique identifier used to find the game on official Japanese storefronts).

: The game is relatively compact, with standard versions (like v1.08) typically weighing in around 245 MB .

: The story focuses on three primary characters— Su Yao , Zhang Qi , and Xu Lili . Su Yao, a newly enrolled student, is highlighted as a central "offering" in the game's plot. Management Duties : Players must: Train the girls to meet specific facility standards. Handle aggressive media inquiries and publicity stunts. eng electric shock academy rj01227169 top

: Usually released as a Windows-based executable (PC game). Availability and "Top" Keywords

The keyword refers to the English-translated version of a specific Japanese adult simulation game (commonly categorized as an "eroge" or visual novel) with the DLsite product code RJ01227169 . : RJ01227169 (This is the unique identifier used

Below is an overview of the title, its narrative premise, and technical details for players looking for this specific release.

The game combines elements of resource management, dialogue choices, and training mechanics, often centered around a dark, high-stakes narrative involving political relationships and media scrutiny. Su Yao, a newly enrolled student, is highlighted

: You play as Director Wang, who is tasked with running the "Angel Education Center." Your goal is to keep the facility afloat while navigating external pressures.

: The "ENG" prefix indicates the availability of an English fan-translation or official localization, allowing non-Japanese speakers to follow the complex dialogue and management menus.

Eng Electric Shock Academy Rj01227169 Top !free! -

Eng Electric Shock Academy Rj01227169 Top !free! -

Language action.about.lbl_select_lang
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Eng Electric Shock Academy Rj01227169 Top !free! -

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action.about.a_github

Eng Electric Shock Academy Rj01227169 Top !free! -

action.about.p_intro

Eng Electric Shock Academy Rj01227169 Top !free! -

action.about.p_search_data

Eng Electric Shock Academy Rj01227169 Top !free! -

action.about.p_move_data

Eng Electric Shock Academy Rj01227169 Top !free! -

action.about.lbl_english_only

Original Prototype

eng electric shock academy rj01227169 top
Date:

It all started with online Character Builder. For many years, I was spending 3 hours on public transport each day. Sometimes I spent them on the original, offline Character Builder.

Until it went online. Wanting better offline access, the prototype as seen on right was born. It was a bookmarket that just grabbed entries from online compendium into a popup, applied DataTables on top of it, and then you can manually save the popup for offline use.

1st Version

eng electric shock academy rj01227169 top
Date: ; Development stopped 2011 March.

It is nice to have an offline catalog. So I keep working on it. Inspired by DataTables' search code, I coded a search term parser that works with Google like syntax.

With the ability to search for feat with "bonus to damage" OR "extra damage" -"feat bonus", it is now possible to build characters using a goal-oriented approach, instead of choosing from valid options.

New features are also being added. Preview panel, multi columns, or pick out items and generate a simple sheet such as character power list. The script also grabs a nice wallpaper through Coral, output fancy CSS styles, data uri icons etc.

It helped me a lot in the two years that follows, both as a DM and as a player.

2nd Version

eng electric shock academy rj01227169 top
Three screens from left to right. Date:

The problem with first version is that it is big and slow even on PC, much less mobile. "Powers" is a 15MB html file, and the browser has to layout all 8800 powers when it is opened.

Thus come the second version, powered by the then prototype jQuery Mobile. It looks good. Impressive animation, elegance style, familiar icons. An index was created from Ails' RPG icons, data are processed in multiple threads, and appcache used to preload data.

Then disaster struck. Most mobile browser refuse to load local HTML, and Google Chrome disabling a lot of features for local file. Biggest problem is, jQuery Mobile takes very long time to display entry list (rightmost screen). Two to three times longer then displaying their _contents_ in previous version. This is when I give up.

At least the nice icons are reused in later versions.

3rd Version

eng electric shock academy rj01227169 top
Date: , prototype. Later releases look like v3.5.

Third version development started in 2012 Sep, and is a bold experiment in what can JavaScript do. Instead of letting the official compendium do most of the work, the new version do download, convert, index, everything by itself.

Sadly, soon after the first prototype, Firefox killed file writing permanently.
That leaves IE as the only supported browser, until IE 11 arrives which hides (and breaks) file writing too.

After playtesting D&D Next (5th edition) for a few months, work restarted in May 2013. With the data split into many small files to speed up access, the second prototype works like a charm. But then my time diverted to 5e and other games, and major development stopped around May 2014.

3.5th Version

eng electric shock academy rj01227169 top
Date:

By 2016, I gave up 5e and switched back. The world changed a lot. Mobile has overtaken desktop, Internet Explorer is dead, DDI has frozen and switched login system, JavaFX 8 brings a scriptable browser to standard Java. Our firstborn is due in October, too, so I better fix the download problems asap.

In July 2016, a downloader is coded in Java. Code is simple. No need to check new data, no need to fool security, and clean separation of input and output. I can fix errors, add new columns, or exclude flavour text from full text search. Things that were too complicated to do in v3.

The plan was to bug fix the old viewer and write a new one. But it works so well, I keep improving it after our baby is born. As of writing, a new build is released every few months, and over a thousand rule entries has been fixed or enhanced. I cannot promise to keep up the pace, but if there is something you want, just file a feature request on GitHub.

Eng Electric Shock Academy Rj01227169 Top !free! -

action.about.lbl_english_only

3.6.1
Chrome cross origin request (CORS) script error and other bugs fixed.
3.6.0
Regroup Artifact, Lair, and Alchemical items. Add size and type column to companions and monsters. Add Artifact and Item Set rules. Allow filtering empty columns. Exclude more flavour text from search. Better mobile support and UI. Reduce file count to 446, supports LZMA+Base85 compression (57MB to 12MB). Allow exporting unfixed data and dumping fixed data. Total fixed 1560+ entries including regressions. Plus assorted fixes and enhancements.
3.5.3
Autocomplete in column filters, list power types and race origins, item can be filtered by high level versions, item set text index exclude items, column filter highlight, update checker in viewer. Add csv, tsv, json, sql, and xlsx dump of raw data. Total fixed 1300+ entries. New columns, assorted fixes and improvements. First Youtube video.
3.5.2.1
Add raw data export in html and high contrast theme (Windows). Fix new Java compatibility and other bugs.
3.5.2
Multi-thread export, reduce file count from 25k to 1.8k, split items into four categories, new data columns, internal lookup, and accessibility improvements. Total fixed 530+ entries.
3.5.1
Implement paging, fix all category list and some search bugs, update entry style and mobile layout, and 370+ entry corrections.
3.5.0
Faster result display; improves layout, highlight, and search. Fix IE 11 and Chrome 51 compatibility.
3.0 M3
Improved search flow, guide, and navigation; implemented filter, sort, next, prev.
3.0 M2
Added local data reindex/delete, navbar, responsive layout, simplify data storage, proper download state tracking, sort & style category, background image, style all entries.
3.0 M1
Added style for power, content image conversion, help doc, AGPL license, view source, email, regx terms.
3.0 M0
Published through Github. Added about page, nav header style.
3.0 Proto 2
Prototype complete after testing on full set of compendium data.
3.0 Design
Skeleton code outlining program structure.

Eng Electric Shock Academy Rj01227169 Top !free! -

: RJ01227169 (This is the unique identifier used to find the game on official Japanese storefronts).

: The game is relatively compact, with standard versions (like v1.08) typically weighing in around 245 MB .

: The story focuses on three primary characters— Su Yao , Zhang Qi , and Xu Lili . Su Yao, a newly enrolled student, is highlighted as a central "offering" in the game's plot. Management Duties : Players must: Train the girls to meet specific facility standards. Handle aggressive media inquiries and publicity stunts.

: Usually released as a Windows-based executable (PC game). Availability and "Top" Keywords

The keyword refers to the English-translated version of a specific Japanese adult simulation game (commonly categorized as an "eroge" or visual novel) with the DLsite product code RJ01227169 .

Below is an overview of the title, its narrative premise, and technical details for players looking for this specific release.

The game combines elements of resource management, dialogue choices, and training mechanics, often centered around a dark, high-stakes narrative involving political relationships and media scrutiny.

: You play as Director Wang, who is tasked with running the "Angel Education Center." Your goal is to keep the facility afloat while navigating external pressures.

: The "ENG" prefix indicates the availability of an English fan-translation or official localization, allowing non-Japanese speakers to follow the complex dialogue and management menus.

Eng Electric Shock Academy Rj01227169 Top !free! -