- Packages for Fedora: should be available here.
Game Builder Garage is an educational "game-making game" developed by Nintendo. It replaces traditional text-based coding with a visual system centered on creatures called . Key Features of Version 1.0.2 and Beyond
Nintendo uses hexadecimal strings to manage its software library.
: This is the Title ID for the global release of Game Builder Garage .
: In Nintendo's internal file structure, update versions are listed in increments of 65,536. Dividing 131,072 by 65,536 results in 2 , signifying this is the second major update (v1.0.2) released for the title. Game Builder Garage: A Visual Coding Powerhouse
The identifier is the unique Title ID for Game Builder Garage on the Nintendo Switch. The accompanying version string, v131072 , represents a specific software update (Ver. 1.0.2 in standard decimal notation) designed to improve stability and performance. Understanding the Identifier
The source code of G'MIC is shared between several github repositories with public access.
The code from these repositories are intended to be work-in-progress though,
so we don't recommend using them to access the source code, if you just want to compile the various interfaces of the G'MIC project.
Its is recommended to get the source code from
the latest .tar.gz archive instead.
Here are the instructions to compile G'MIC on a fresh installation of Debian (or Ubuntu).
It should not be much harder for other distros. First you need to install all the required tools and libraries:
Then, get the G'MIC source : Game Builder Garage -0100FA5010788800--v131072-...
You are now ready to compile the G'MIC interfaces: Game Builder Garage is an educational "game-making game"
Just pick your choice: : This is the Title ID for the
and go out for a long drink (the compilation takes time).
Note that compiling issues (compiler segfault) may happen with older versions of g++ (4.8.1 and 4.8.2).
If you encounter this kind of errors, you probably have to disable the support of OpenMP
in G'MIC to make it work, by compiling it with:
Also, please remember that the source code in the git repository is constantly under development and may be a bit unstable, so do not hesitate to report bugs if you encounter any.
Game Builder Garage is an educational "game-making game" developed by Nintendo. It replaces traditional text-based coding with a visual system centered on creatures called . Key Features of Version 1.0.2 and Beyond
Nintendo uses hexadecimal strings to manage its software library.
: This is the Title ID for the global release of Game Builder Garage .
: In Nintendo's internal file structure, update versions are listed in increments of 65,536. Dividing 131,072 by 65,536 results in 2 , signifying this is the second major update (v1.0.2) released for the title. Game Builder Garage: A Visual Coding Powerhouse
The identifier is the unique Title ID for Game Builder Garage on the Nintendo Switch. The accompanying version string, v131072 , represents a specific software update (Ver. 1.0.2 in standard decimal notation) designed to improve stability and performance. Understanding the Identifier
In order to check if G'MIC works correctly on your system, you may want to execute the command and filter testing procedures. Assuming the CLI tool gmic is installed on your system, here is how to do it (on an Unix-flavored OS, adapt the instructions below for other OS):
These commands scan all G'MIC stdlib commands and G'MIC-Qt filters, and generate the images corresponding to the execution of these commands, with default parameters. Beware, this may take some time to complete!
G'MIC is an open-source software distributed under the
CeCILL free software licenses (LGPL-like and/or
GPL-compatible).
Copyrights (C) Since July 2008,
David Tschumperlé - GREYC UMR CNRS 6072, Image Team.