V2.3 !!top!! | Imageconverter 565

Version 2.3 handles alpha channels more gracefully, allowing you to define background colors or "transparent" pixels for UI overlays.

// Example of how the output looks in your code const uint16_t myImage[76800] PROGMEM = { 0x0000, 0xFFFF, 0xABCD, ... }; // Drawing it to the screen tft.pushImage(0, 0, 240, 320, myImage); Use code with caution. Why Version 2.3 Matters for Modern Devs imageconverter 565 v2.3

if you want to paste the data directly into your header files. Version 2