Jsvisgms Manual Top Review
JavaScript is case-sensitive. Ensure your GML strings match your JS variable names exactly. 6. Performance Optimization To keep your frame rate at a steady 60 FPS:
Ensure your environment has the latest Node.js runtime if you are running the compiler externally.
To push JSVisGMS to its limits, you need to access the configuration layer: jsvisgms manual top
Usually caused by a mismatch between the jsvis_create_view dimensions and the GUI layer size. Ensure display_set_gui_size matches your view.
Use a "Type" string that matches your specific library (e.g., "webgl" for high-performance 3D or "canvas" for standard 2D charts). jsvis_send_data(ds_map_id) The primary way to move data from GML to the JS engine. JavaScript is case-sensitive
Keep the JS visualization on a separate surface to minimize texture swaps during the main draw pass. Conclusion
Always call jsvis_init() at the very start of your game’s boot sequence (usually in a persistent controller object). 3. Top-Level Command Reference Performance Optimization To keep your frame rate at
Changes the look of your visualization without reloading the entire data set. This is essential for dynamic UI changes (like toggling Dark Mode). 4. Advanced Configuration (The "Top" Tier)