Malevolent Planet Unity2d Day1 To Day3 Public Link -
Implemented a constant drain on the Oxygen stat. The player must find "Air Pockets" or "Refill Stations" to survive. User Interface (UI)
Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link malevolent planet unity2d day1 to day3 public link
Implemented a FixedUpdate movement system to ensure smooth collisions with alien flora. Implemented a constant drain on the Oxygen stat
With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know: let me know: On Day 2
On Day 2, the goal was to make the "Planet" part of the title come to life. A static map feels predictable, so a basic procedural system was introduced. Tilemap Systems

