Implemented a constant drain on the Oxygen stat. The player must find "Air Pockets" or "Refill Stations" to survive. User Interface (UI)

Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link

Implemented a FixedUpdate movement system to ensure smooth collisions with alien flora.

With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know:

On Day 2, the goal was to make the "Planet" part of the title come to life. A static map feels predictable, so a basic procedural system was introduced. Tilemap Systems

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