Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

stronghold crusader extreme trainer v1 2 27 stronghold crusader extreme trainer v1 2 27

Stronghold Crusader Extreme Trainer V1 2 27 //top\\ Instant

Stronghold Crusader Extreme is known for its punishing difficulty, featuring massive battles with up to and relentless AI opponents. To survive these massive skirmishes, many players turn to the Stronghold Crusader Extreme trainer v1.2.27 , a third-party tool designed to provide advantages like unlimited resources, gold, and population. Key Features of the v1.2.27 Trainer

Typically, you should launch the game first , then run the trainer. stronghold crusader extreme trainer v1 2 27

Ensure you download the trainer from a reputable source like WeMod or Plitch to avoid malware. Stronghold Crusader Extreme is known for its punishing

Bypass housing limits to field a massive army. you should launch the game first

Mastering the Siege: Using the Stronghold Crusader Extreme Trainer v1.2.27

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

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Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

stronghold crusader extreme trainer v1 2 27 stronghold crusader extreme trainer v1 2 27
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

stronghold crusader extreme trainer v1 2 27 stronghold crusader extreme trainer v1 2 27 stronghold crusader extreme trainer v1 2 27
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

stronghold crusader extreme trainer v1 2 27
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

stronghold crusader extreme trainer v1 2 27 stronghold crusader extreme trainer v1 2 27 stronghold crusader extreme trainer v1 2 27