– Practical application of modeling techniques to build the base forms of a science fiction rifle.
– Adding the intricate mechanical details that give sci-fi assets their "tech" aesthetic. – Practical application of modeling techniques to build
– Moving the model into Substance Painter to apply realistic materials, wear-and-tear, and "smart materials". – Practical application of modeling techniques to build
– Deep dive into specific Blender 2.81 tools, including the essential Bull Tool add-on for rapid sci-fi prototyping. – Practical application of modeling techniques to build
Master Sci-Fi Asset Creation: Blender 2.81 & Substance Painter Workflow
Beyond the rifle project, the course includes : a rigged and textured Droid and a Mecha . These serve as additional study material to see how the same workflow applies to character-based sci-fi assets.